Cloud Gaming: Will the end of physical media hurt the video game industry?

All indicators suggest that physical media is on the way out. There is no doubt that physical media can be a more convenient way to find and purchase titles for whatever new systems are coming down the chute in the next few years – but what about the drawbacks?

Security / Loss

  • Pro: We imagine that your purchases will follow a user account, be it a PSN or XBL handle or otherwise. For those of us who regularly decline the additional three dollars at Gamestop to add insurance in case your little sister kicks over your 360 and carves a nice ring into that brand new copy of Kingdoms of Amalur – this is a great thing. No longer worry about storing and transporting discs back home from college or to a friend’s, recover your info, download, play.
  • Con: With all of the hacking going on these days it’s difficult to deny the sense of security that accompanies holding something tangible in your hand. Consider what might happen if there were another outage of the PSN. Would players be able to access their games and play at all?

Connected vs. Non-Connected Play

  • Calling to mind network outages begs the question – how about gamers who don’t currently play on the Internet at all? We couldn’t find statistics but one must assume that there are many who elect to play offline and have no need for the services made available via PSN, XBL or Nintendo’s upcoming offering. If it became a requirement, would all users be required to pay a subscription much like the current payment expected of XBL Gold users – just to own and use your console?

Payment

  • According to the demographics (i.e. according to our Wikipedia search: http://en.wikipedia.org/wiki/Video_game_culture) the number of children aged 8 to 18 who own a video game system is over 70%. Keeping that in mind, how many individuals in the same 8 – 18 age range do you think have a debit card, credit card or other means of electronic payment? According to a 2008 survey by the Federal Reserve Bank of Boston, the average age at which young people acquire their first credit card is close to 21 years old. Debit cards work as well but typically in order to acquire a debit card before age 18, you must have a joint bank account with a guardian as a co-signatory.

  • While we certainly aren’t suggesting or condoning children making purchases without their parents’ consent – we do think that a sizable amount of video game purchases are made with cash by those ages 8 to 18. It’s your method of payment as a kid: change from the movies, birthday cards, allowance, mowing the lawn, etc… The standard source of income for most children is cash money. So what happens when all purchases go electronic? We’re guessing that kids don’t always tell their parents what they’re viewing, renting, buying – so how many of those purchases wouldn’t be made if things went cashless?

Used Games Market / Borrowing from Friends

  • And how about those friends that you have who basically refuse to buy any titles at all? The ones who just borrow games from you all the time. What about the used games market? Studios benefit from used games being sold, borrowed, traded. You may be thinking, “But Splicepoint! Game developers and studios don’t make any money off of the used games market.” Maybe not directly. But think about the greater reach that their games have. Someone who wouldn’t ordinarily pay $60 to play a game can borrow it risk free. Maybe they like it and buy their own copy. Maybe they play through it but buy the sequel because they don’t want to wait for their friend to finish it, or because they want to play it at the same time so they can talk about it with their friends. And how many games are bought used because someone wanted to play the single-player campaign and not multiplayer and the second owner ends up paying for the DLC?

Fandom

  • One thing that brick and mortar stores support that the “cloud” doesn’t is fandom. While not everyone attends conferences and midnight releases – many line up hours in advance waiting for the clock to strike midnight so they can stay up all night with the newest installment of Halo, Call of Duty, Assassin’s Creed, Oblivion and the like. What happens when gamers don’t get together anymore and you simply sit on the couch watching Family Guy reruns until the clock hits midnight and your console downloads the game?

Retro Game Enthusiasts

This is particularly disquieting for collectors and enthusiasts for retro games. Many of us have held onto our NES, SNES, N64, PS2 or GBC and occasionally take trips down memory lane to play some favorites, be it Chrono Trigger, Kirby’s Dream Course, any of the Ninja Turtles games, Paperboy, and dozens of other classics that invoke a heavy dose of nostalgia. Will this still be possible? We can’t imagine that these companies will want to pay for the upkeep of their new cloud networks decades after they move on to the next generation console. Even if they would – would it remain technologically feasible? Things are being updated all the time.

Gift Giving

  • This last point may be a stretch – but still relevant, at least, for now. Though it is possible now to give your friend a song on iTunes by purchasing it and sending them an e-mail with a link, or printing a redeemable code for their free download – many find that much less satisfying than opening a physical item. At the end of the day, there is just something about giving or receiving that physical item you’ve had your eye on. One of the greatest challenges of our era is the valuation and protection of intangible assets such as intellectual property and electronic data. So what happens when a grandmother wants to get her granddaughter the newest Cooking Mama game?

Plain and simple: People like the tangible. They want to hold things in their hands. It gives them a sense of ownership that a list on a screen or monitor can’t ever hope to replicate. We’re not against moving “to the cloud” but at the point we’d just like to point out some of the more obvious hurdles that stand in the way of media ownership – that goes for not just for video games, but for music, movies and all the rest.

What do you think?

Nintendo is still cool.

Why isn’t Nintendo cool anymore unless it’s throwback ?

In September 1996 parents waited for hours in lines around the country for the console that would come to shape the childhood of millions of boys and girls born in the 80s and 90s – the Nintendo 64. The sixty-four being derived from the 64 bit CPU, which was leaps and bounds ahead of the next contender. This was the start of the fifth generation of console gaming – and by my personal standards, (with the help of the PS2 in 1999) the redefinition of the gaming industry.

Those who grew up with the N64 still rave about, now “throwback”, titles such as Super Smash Brothers, 007 Goldeneye, Super Mario 64, The Legend of Zelda: Ocarina of Time and the racing duo Mario Kart 64 and Diddy Kong Racing. As of 12/31/2009 the N64 had sold almost 225 million game cartridges[1].

Nintendo has always been associated with these more “childish” successful titles, many 1st party or 2nd party games. Big names like Mario, Zelda, Donkey Kong, Starfox come to mind. As consoles entered the sixth and seventh generation, it stopped being cool to play games like Super Paper Mario or Pokémon Snap – and instead titles like Halo, Call of Duty, Battlefield have become socially ‘in’. As more “adult” titles have become popular less and less people seem to play (or at least don’t admit to playing) the new Zelda, Starfox or Mario titles. All of a sudden these new titles have pushed the modern titles of the same franchises we all played as kids into “uncool” territory.

However, there is an interesting phenomenon that occurs surrounding the titles we play now versus the titles we once played. Though it may not be cool to play the modern titles in Nintendo franchises, such as Super Mario Galaxy or the new Legend of Zelda: Skyward Sword – it’s still cool, if not cooler than playing Xbox 360 or PS3, to play your N64 copy of Super Smash Bros. In fact, the price point supports this argument. Super Smash for N64 as of today ranged in price on Amazon from $35 all the way up into the hundreds (for in-the-box new copies).

In basements, college dorm rooms, and frat houses across the nation people are still playing the games they grew up with – and it’s still okay to talk about how you spent hours trying to catch that lunker in Ocarina of Time without cheating and using the sinking lure or how you own at GoldenEye even though your friends play as Odd Job and they’re impossible to kill.

Come on people – lighten up a little bit. Though you may think the Wii isn’t that cool, and though Nintendo seems to have taken the family friendly route – stop trying to act “cool” and pick up a Motion Plus controller and dive into Skyward Sword. After all, many reviewers (see IGN’s review “Ocarina of Time has met it’s match”) think it’s better than even Ocarina of Time (if that’s possible, right?) We all play COD and Skyrim and Assassin’s Creed too – but don’t neglect your childhood because these games are as captivating, story driven and satisfying as ever.

Mass Effect 2: Two Years Later

Around this time, 2 years ago, I was sitting in my room talking to a buddy of mine about how I was not a Mass Effect fan. I had just finished the first one and did not understand what the hype was about. Mass Effect 1 had serious frame rate issues, a horrible battle system, unbearable and monotonous “side quests”, and the worst idea for a loading screen ever (the elevators). The only thing I really kept playing it for was the story (which is phenomenal). So I was not expecting to ever purchase Mass Effect 2, nor was I expecting to play it, for that matter. Then I started reading reviews, watching gameplay videos, and I became curious enough to drop the money on it. And I have 2 words to say: Great investment!

Literally, every problem from the first one was fixed in the second. The elevators do not exist, the battle system is fluid, fast, and fun, the Mako is gone, every “side quest” has its own unique map and level design, and a much more polished frame rate. Mass Effect 2 saved the series. If BioWare would have produced a repeat of Mass Effect 1 with a continued story, the franchise would have been killed. Evidence has shown that gamers today, for the most part, don’t care too much for story elements in video games *cough* Call of Duty *cough*. Mass Effect is heavy in story, and if that was the only redeeming quality of the game, people would have lost interest and none of us would be waiting for Valentine’s day (Mass Effect 3 demo) or March 6th (Full release).

But why am I talking about this? I decided that to start the New Year and prepare myself for the third installment of the Mass Effect series I would replay Mass Effect 2. Even though it has been 2 years since I have played the game and 2 years of advancement in video game engines and graphics, frame rates, etc., the game is still phenomenal. I forgot how beautiful the game was, how immersive the story is, and how much fun the game is! If Mass Effect 2 would have come out this quarter, it would be still be amazing.

All of this gets me even more excited for number 3. BioWare took 2 years from ME1 to ME2, and look what they made. Now, they took 2 more years to make ME3. The game has got to be amazing. Yes, Mass Effect 2 had its flaws, but they were not enough to really complain about the game then. And I’m sure that BioWare has fixed those in great ways (better way to mine resources…hopefully fewer loading screens). It’s going to be a great March.

If you have not played any of the Mass Effect series, I have a little chart below for you to decide with which one to start with:

Want to know the story? Start with Mass Effect 1 (Tough it out)
Upload decisions? Start with Mass Effect 1 (Tough it out)
Want a good game? Start with Mass Effect 2 (Enjoy)
Already Wikipedia’d the story? Start with Mass Effect 2 (Enjoy)

And there you go! I’ll leave you with an old video, but a good one.

I’m Commander Shepard, and this is my favorite article on the internet.