Thank you Bioware for a fantastic Valentine’s Day gift. The demo for the highly anticipated upcoming third installment of Mass Effect was released yesterday and we had the opportunity to sit down and play through it.
The demo lasts about an hour and shows off a few pieces of the story as well as some of the new combat mechanics and kinect support.
Let me go into a few of the more remarkable moments.
Game Style
The game allows you to choose from a style of play Action, Role Playing or Story. Action, launches you straight into the game, skipping the charater personalization process and increasing the difficulty of combat. Role Playing, the game describes as the “traditional Mass Effect experience” – you will be able personalize your character and the combat will be challenging. And finally, Story is a style of play that lends more to the player who isn’t interested in combat as much, making encounters easier and less technical and playing up the narrative aspect of the game (in what ways, remains to be seen.)
Combat
A large personal gripe with the Mass Effect series that I have held is lack of interesting combat. Though there are some neat biotic and tech skills to level up and the character progression system is interesting, combat in Mass Effect always got stale. Since it’s possible to beat the entire game just running through with an assault rifle – there was more left to be desired. Sure, you could play the game in a different manner, but what’s your motivation if the enemies are all easily dispatched with the same loadout?
I was pleasantly surprised by difficulty of combat in the ME3 Demo. Even when you’re in cover it is possible to still take (though less) fire from enemies. Additionally, the game encourages you to stay on the move as enemies hurl grenades that either threaten to burst you into little bits or smoke screens that actually make it impossible to see where they went.
Enemies advance, using cover, to your position and try to flank you – combat, simply put, is more engaging. The shots fired from the new weapons we used (a submachine gun, a semi-auto assault rifle and a longer range shotgun) were satisfying and we found the need to switch weapons often in each encounter.
Kinect
Being the proud owner of the kinect accessory is bit of a joke right now. Unless you’re a dance game fan or you have some addiction to Kinect Fruit Ninja (guilty) – there hasn’t been a big name game that has made good use of the Kinect yet. Until now. I had to try out the Kinect voice commands for myself before I would give credit to the claims of seamless combat and ease of use. I must say, that I stumbled upon by accident. I was in combat with Garrus (yep, he’s back. Liara and Wrex too!) and mad that he was still using the Sniper Rifle. Frustrated, I yelled at my TV, “Gah! Garrus use your Assault Rifle!” To which he responded, “On it!” and switched immediately. I almost freaked out.
Giving your companions voice commands or even switching your own weapon in combat by simply saying “Shotgun” or “Assault Rifle” is awesome (and works 99% of the time.) You can set up your own commands when in the weapons selection screen for use in combat as well.
I thought that the novelty of the Kinect vioce commands would fade and we’d be left with a gimmicky feature that no one really uses. In reality, I found myself issuing commands instead of using the RB and LB wheels to tell my team what to do. As a result, combat kept moving, was more challenging and kept me immersed in the experience.
Not only does voice work in combat, but it works in conversations as well. When you’re presented with dialogue options you can just say what you see on screen and Shepard will take the appropriate course of action.
OVERALL
We can’t wait for the release of this game. If you haven’t played the demo, go download it. Like right now. If you haven’t preordered – go do that, like right now. Ashley Williams or Kaidan Alenko is back (depending on your previous encounters – and the demo asks the beginning who was your “combat loss”).
If you’re a fan of the franchise, this promises to be the best yet. Reavers are scary, they’re here attacking citizens, Shepard is back in action and innocent people are dying – go save the universe on the Normandy!
Did you play the demo? Impressed? Unimpressed? Leave a comment!











