Author Archives: brettusd

Legend of Zelda: Skyward Sword – Review

Spoiler Alert:  This article contains a small amount of spoilers. Mostly focused on the story surrounding the first hour or two of gameplay. You have been warned!

It has been five years since a Zelda game has appeared on a video game console. Does Link’s new adventure live up to games of the series’ past?

You better believe it.

STORY

From the outset, Skyward Sword pulls you in. Link is a youth in an academy in Skyloft training to become a knight so that he can serve and protect the islands in the sky. Among the amazingly animated residents of Skyloft are Link’s teachers, classmates, his rival Groose, and Zelda. Of course, through a series of events, Zelda falls to the world below and it is up to Link to save her. But this game makes the mainstream Zelda story much more interesting.

Zelda is not a princess. In fact, she’s a lifelong friend of Link’s, and the two have a semi-love connection to each other, an element that other Zelda games have never really outright shown. This is a refreshing addition to the series because it makes the story more entertaining and gives Link more of a reason to go after Zelda rather than the sole reason being that he’s some “chosen one” or something of that nature.

Ganon is not in the game. Although he is clearly Link’s antagonist in all of his adventures (with a few exceptions), he has no appearance in this game. Instead, you fight Ghirahim, a demon lord who is trying to revive an ancient evil once sealed away.

This game also marks the beginning of the Zelda series. There has always been some sort of ambiguity as to which game came first, but this one clearly does. This makes Skyward Sword particularly meaningful to fans of the series because the game casually makes references to the other games. It also gives everything in the game an “origin of” vibe, which is fun.

In my opinion, the game has the best story any Zelda title has seen.

GRAPHICS

Beautiful. Everyone knows, the Wii is not capable of producing life-like HD graphics, but that  didn’t stop Nintendo from making a beautiful game. They decided to build a world using artwork born out of a fusion of the graphical style Wind Waker and Twilight Princess, which works perfectly. This style works excellently to the franchise’s benefit because Wind Waker’s cartoon look makes the world timeless, no matter how old the game becomes. The same goes with Skyward Sword. There are bright colors, animated characters and cutscenes, and beautiful environments that make the game shine. It is a perfect fit for Zelda. The game runs at a very steady framerate. I never once experienced any lag or framerate drops. Never pop-in of the scenery or environments either.

SOUND/MUSIC

There is no voice acting. Although it could be seen as a welcome addition to the series, the lack of it doesn’t affect the game negatively. The characters still have the quick sound bursts/noises that they have made for the past four games, though. The music in the game is great, as well. Although there are not as many memorable tunes as some of the others in the series, the ones that do stick are epic and wonderful. The Ballad of the Goddess is still stuck in my head.

GAMEPLAY

Nintendo decided to take the game into a different direction of gameplay: the use of Wii MotionPlus to directly control how Link swings his sword. The Twilight Princess did use the Wii Remote’s ability to swing Link’s sword as well, but it was not direct one-to-one recognition. Instead, a simple swing in any direction let Link just take a random swing. While it was fun, it is not close to the experience that Skyward Sword creates with the addition of  MotionPlus. It does take some getting used to in the beginning (especially if you played the Wii version of Twilight Princess), but eventually, fighting as Link with a controller/sword in hand is one of the greatest feelings and experiences I have had with a video game.  The fighting is much more like a chess game. Rather than just madly swinging Link’s sword at his foes, you have to watch how they fight, hit them in a vulnerable place, and even time your blocks precisely.

Which leads to another new addition. Link’s shields have stamina/health, and can break. Each shield loses stamina on every block, with one exception. If you time Link’s block perfectly with the swing, the shield stays undamaged, and the enemy becomes staggered. This is just another element of strategy that ultimately makes the game harder, yet much more enjoyable and less monotonous.

There is also a shield and item upgrade system. There are tons of materials and bugs to collect, which can be utilized/used/provided to the games merchants to create better shields, items, or potions. This is a refreshing addition to the series because it gives a desire to search the world to find as many collectibles as possible to make Link’s arsenal more effective.

In the world below the clouds, there are three main regions. While that does not seem like much to explore, the game does a good job at opening up new areas in these regions that become available upon return. This does, however, lead to one complaint I had with the game. There are only six dungeons in the game. While all of the dungeons are large, innovative, and require a great deal of thought and patience (even the first one), it gets to a point where there is more to be desired. Dungeon gripes aside, it will take even the experienced sword-wielding adventurer around 40 hours to complete Skyward Sword. On top of that, after the first go-round, you unlock Hero Mode. While some consider it “hard” mode, there is more to it. Hero Mode not only makes the game more difficult, but also causes Link to take twice as much damage, and hearts no longer appear in the game world. The only way to recover that damage is through potions. Not for the feint of heart (see what I did there?)

Enemies, as I said before, actually become fun to fight, and you’re engaging in just mindless swordplay. Skyward Sword does a great job, too, at changing up the pace and making enemies harder as the game goes on. Just as I got comfortable fighting the normal goblin enemies, they started wielding electric swords, causing me to be more cautious when taking my swings. The boss fights are fun, too, although I found that a few of the later bosses were easier than some of the earlier ones.

Perhaps my biggest complaint with the game is the final boss fight. While the fight is epic and gorgeous, I found it surprisingly easy. Twilight Princess, Wind Waker, Majora’s Mask, and Ocarina of Time all had more difficult boss fights that gave much more satisfaction when Link delivers that final blow.

VERDICT

This was a tough one. I enjoyed the whole game and spent many times playing late at night and putting off sleep. Having played every other console Zelda game, I couldn’t keep myself from comparing them all. The MotionPlus really makes Skyward Sword stand out as the best gameplay among the others. Even with so many things going for Skyward Sword, the fact that some of the bosses toward the end of the game seemed to get easier, including the boss of the game, was disappointing. Also, It would have been nice to see more dungeons (10 in “A Link to the Past”). Is this the greatest Zelda game ever made? In my opinion, no (“A Link to the Past” is). But, it is easily somewhere in the top three, depending on what your take on Ocarina of Time is (and if you’ve played “A Link to the Past”). All things considered, I loved this game. Whether you’re a fan or new to the series, Skyward Sword is well worth the $50.

9.5 out of 10

Mass Effect 2: Two Years Later

Around this time, 2 years ago, I was sitting in my room talking to a buddy of mine about how I was not a Mass Effect fan. I had just finished the first one and did not understand what the hype was about. Mass Effect 1 had serious frame rate issues, a horrible battle system, unbearable and monotonous “side quests”, and the worst idea for a loading screen ever (the elevators). The only thing I really kept playing it for was the story (which is phenomenal). So I was not expecting to ever purchase Mass Effect 2, nor was I expecting to play it, for that matter. Then I started reading reviews, watching gameplay videos, and I became curious enough to drop the money on it. And I have 2 words to say: Great investment!

Literally, every problem from the first one was fixed in the second. The elevators do not exist, the battle system is fluid, fast, and fun, the Mako is gone, every “side quest” has its own unique map and level design, and a much more polished frame rate. Mass Effect 2 saved the series. If BioWare would have produced a repeat of Mass Effect 1 with a continued story, the franchise would have been killed. Evidence has shown that gamers today, for the most part, don’t care too much for story elements in video games *cough* Call of Duty *cough*. Mass Effect is heavy in story, and if that was the only redeeming quality of the game, people would have lost interest and none of us would be waiting for Valentine’s day (Mass Effect 3 demo) or March 6th (Full release).

But why am I talking about this? I decided that to start the New Year and prepare myself for the third installment of the Mass Effect series I would replay Mass Effect 2. Even though it has been 2 years since I have played the game and 2 years of advancement in video game engines and graphics, frame rates, etc., the game is still phenomenal. I forgot how beautiful the game was, how immersive the story is, and how much fun the game is! If Mass Effect 2 would have come out this quarter, it would be still be amazing.

All of this gets me even more excited for number 3. BioWare took 2 years from ME1 to ME2, and look what they made. Now, they took 2 more years to make ME3. The game has got to be amazing. Yes, Mass Effect 2 had its flaws, but they were not enough to really complain about the game then. And I’m sure that BioWare has fixed those in great ways (better way to mine resources…hopefully fewer loading screens). It’s going to be a great March.

If you have not played any of the Mass Effect series, I have a little chart below for you to decide with which one to start with:

Want to know the story? Start with Mass Effect 1 (Tough it out)
Upload decisions? Start with Mass Effect 1 (Tough it out)
Want a good game? Start with Mass Effect 2 (Enjoy)
Already Wikipedia’d the story? Start with Mass Effect 2 (Enjoy)

And there you go! I’ll leave you with an old video, but a good one.

I’m Commander Shepard, and this is my favorite article on the internet.

Mega Man and Super Smash Brothers?

Mega ManMega Man is one of the most legendary video game characters to ever have existed. He has been featured in games across at least 7 different gaming platforms and has created such an iconic, yet simple, style of gameplay. The Blue Bomber, however, has started to fade away in the gaming world. After Mega Man Legends 3 was cancelled, many fans were upset, not to mention the departure of Mega Man’s father, Keiji Inafune, from Capcom. Despite the lack of anything Mega Man in the past several years, Capcom promises that he is not dead (or out of lives, if you will) and will come back. I will believe them, because great characters like these have never just disappeared before, but it is frustrating when he doesn’t even appear in a Marvel vs. Capcom game.

But I have faith, and with Nintendo working on a new Super Smash Bros. game, I have very high hopes. There is enough of a following out there amongst Nintendo fans that I’m sure Masahiro Sakurai (Super Smash Bros. creator) is definitely considering it. I believe they have already said that they have talked to Capcom, even, about trying to get a character from the series. While that does give me high hopes, that could be anyone from Mega Man, to Danté (Devil May Cry), to Ryu (Street Fighter), or even Zero (Mega Man X). But, I still think that it should be Mega Man.

Firstly, he fits more of the Nintendo character battle type. He started his life on a Nintendo console, and his character seems to fit more with the Nintendo characters because he’s child-like. I thought that the addition of Solid Snake in Brawl, however awesome, slightly ruined the kiddish, comic mischief that was Smash Bros.

He could also have a great move set. Is B attack would, hands down, be his Mega Buster, with holding the button to charge. The rest of his moves could have something to do with different powers over the 80+ bosses that he’s fought over the years. There’s a lot of potential here.

Hopefully, Nintendo will listen to fans and get this done. If not, I would not be averse to seeing Zero or Protoman, even.

I leave you with an awesome video. The organist at the church that I go to apparently got some free time, and decided to play the Halo theme on the organ. The video is a little long, but pretty awesome.